Classter's Glossary

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There are currently 15 entries in this directory
Asynchronous Learning
 

Learning that does not take place in real time, relying instead on self-paced study and independent work. Asynchronous learning is student-centered and can occur in different times and spaces particular to each learner.

Blended Learning
 

Includes a mix of in-person teacher-led learning with online or digital components that give students control over their learning path and pace.

Classroom Management
 

The techniques and skills teachers use to create and maintain appropriate student behavior, optimize student engagement, and ensure their classes run smoothly.

Cloud-Based Software
 

A software program delivered through the Internet browser, rather than installed on a self-hosted server. Cloud-based software is typically delivered as Software-as-a-Service (SaaS) and handles the technical management to ensure uptime and security.

Distance Learning
 

Remote education or online learning in which the student and teacher are not physically present in the same room.

EdTech
 

Education technology, or any technology that supports scholastic learning with education-focused hardware or software.

Elearning
 

Learning or instruction that takes place on a digital device, typically over the Internet.

Engagement
 

A student’s level of attention, curiosity, interest, optimism, and passion while learning.

Hybrid Learning
 

Hybrid learning is a teaching method that combines face-to-face instruction and online learning time. A hybrid approach combines traditional classroom experiences with experiential learning and digital course delivery.

Lesson Plan
 

A detailed guide that outlines what the teacher expects students to learn or accomplish during the lesson. Typically, a lesson plan includes step-by-step activities, goals, and a materials list.

Messaging
 

A feature that enables teachers to message directly with individual students or the entire class.

Personalized Learning
 

Also known as personalization, personalized learning is an educational approach that aims to customize learning for each student based on their strengths, culture, needs, abilities, and interests.

Software-as-a-Service (SaaS)
 

Software that is hosted and supported by the vendor and delivered to the customer through the internet, often as a monthly or annual subscription service.

Synchronous Learning
 

The style of learning in which all students receive the same instruction in real time, either in-person or remotely.

Video Conferencing Platform
 

Cloud-based software that enables people in different locations to speak on video in real time, often with screen sharing and other collaboration features included.